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Violent Video Games

Attention members of the media: if you'd like to speak to with an ICCR member or staff person about violent video games, please click here.

View our 2007 Video Game Retailer Comparison Chart: Actions Taken by Retailers to Prevent Sales to Minors of Mature (M) Rated Video Games.

Read our holiday video game flyer here.

One of the concerns of the Militarism and Violence in Society Working Group is the inappropriate marketing of violent video games to youth.

According to the American Academy of Pediatrics, media violence can lead to aggressive behavior in children. Over 1,000 studies confirm this link. Two studies that appeared in the April 2000 issue of the American Psychological Association's (APA) Journal of Personality and Social Psychology concluded that violent video games may be more harmful than violent television and movies because they are interactive, very engrossing and require the player to identify with the aggressor. The studies found that playing violent video games can increase a person's aggressive thoughts, feelings and behavior both in laboratory settings and in actual life. A review of the scientific literature in Psychological Science in 2001 showed a consistent pattern of results in 35 studies of video games: exposure to violent games increased aggressive thoughts in children and adults, as well as aggressive feelings, physiological arousal and aggressive behavior.

"Mature"-rated games (for persons 17 or older) are now the fastest growing segment of the video game industry (Knight-Ridder Newspapers, 1/5/03). About one-third of video games now purchased are rated "M," the marketing firm NPD Funworld reports. About 40 percent of those who play "M"-rated games are under 18, according to the Federal Trade Commission. Learn more here.

What you can do:

Know the video game rating symbol (games are labled with suggested age appropriateness rating symbols such as M-Mature, T-Teen, E-Everyone, etc.
Know the video game content descriptors (the reasons why games get their rating symbols).
Be aware of T-Teen rated games (13 and over), as the criteria for graphic violence has changed over the years.
Know retailers' policies on video game sales to minors. Talk to the managers of stores that sell video games. Ask what their policies and practices are to prevent children from purchasing violent video games.
Write letters to corporations. Corporations must assume greater responsibility for education about, and enforcement of, rating systems and guidelines applicable to violent interactive videos. Click here for a sample letter that you can adapt for your own use and send to the list of corporations we've created here.

Read company responses to ICCR's letter writing campaign .

Please send a copy of your letters to companies to:

Gary Brouse
ICCR
Suite 1842
475 Riverside Drive
New York, NY 10115

Further Resources on the Issue of Violent Video Games:

Mediawise Video Game Report
"Virus of Violence" a documentary by Lt. Col. David Grossman on video game violence. To request a copy, email info@killology.com
"Decade of the Child"
Common Sense Media
KidsRisk Guide on Media and Kids

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